
Splat Lab!
Meet the crew that keeps the hill running.
Cooper and his friends help kids invent games, fix the unexpected, and test every ridiculous idea.

Cooper
He works at the lab. He is also, somehow, the lab's guinea pig.
He helps kids build games, then personally tests every ridiculous idea they invent.
Cheerful, battle-tested, and first in line when the cannon needs a volunteer.
“Should we test it?”


Rupert
His trade is dusk: pole, lamp, and a chalk mark on every post he lights.
If something on the hill is dark, sparking, or making a noise it definitely shouldn't be making, somebody has probably already called him. Rupert just loves helping people.
“I'll be there in ten.”


Jamie
He measures twice, checks the chart three times, and somehow already knows how this is going to play out.
While the rest of the crew improvises, Jamie has a plan.
“Frames houses by day. Frames trades by night.”


Vix
She comes from Virginia Manor, the nation of foxes. The chickens idolize her for some reason.
You didn't see her come in. You probably won't see her leave.
She likes shortcuts, locked doors, bad ideas, and knowing where the exit is before anyone else realizes they need one.
“Wasn't here.”


Lango
No fancy rig. No excuses.
With his beat-up laptop, an idea, and a problem everyone else called impossible, he'll disappear into the night.
By morning, something works that didn't before.
“Build. Break. Fix. Repeat. Full send.”


Leenie
She reads everything: spellbooks, field guides, snack labels, and whatever notes the grown-ups thought they hid.
Quiet does not mean clueless. Leenie notices patterns before anyone else knows there is a pattern.
“Just one more chapter.”



